2v2 Basketball Tournament Rules

I. Governing Rules

The rules of the National Federation of State High School Athletic Associations will apply in all cases except where a special Oregon State University Intramural Sports rule applies.

II. Eligibility

All participants must be either students registered at Oregon State University or Faculty/Staff/Affiliate with a Recreational Sports Membership. For more information on eligibility, consult the Intramural Sports Handbook.

III. Uniforms/Equipment

A. Jewelry and attire

  • No jewelry (earrings, necklaces, bracelets, rings, etc.) is allowed on the court at any time. Players must remove items immediately or leave the game.
  • Appropriate athletic attire must be worn.
  • No hoodies allowed.

B. Footwear

  • No shoes that leave black or scuff marks, boots, or sandals are permitted.
  • Athletic, closed-toe shoes must be worn.

C. Protective equipment

  • No braces, casts, guards, or supports that may cause other players harm are permitted.

D. Game ball

  • Teams must provide their own game ball.
  • Basketballs may be checked out from Equipment Issue in the Dixon Recreation Center.

IV. Pre-Event

A. Facility entry

  • All participants must bring their ID card to enter the facility.

B. Team manager meeting

  • Team managers will take part in a meeting prior to the start of the tournament.

C. Check-in

  • Team managers must check in with the supervisor on duty before each game to verify their team’s roster.

V. Event Structure

  • Game time listed on the schedule is the official game time.
  • You must have two (2) players on the court ready for play at game time; otherwise a forfeit will be awarded to the opposing team.
  • Scorekeepers will keep the official game time.
  • The game will be played to 11 points or 10 minutes, whichever comes first. Championship games in each division have no time limit.
  • If the score is tied at the end of 10 minutes, the game goes to overtime. A coin flip determines which team has the initial possession. The winner is the first team to score 3 points in overtime.
  • To begin the game, a coin toss will determine the right to possession or pass possession to the opposing team.
  • Substitutions: Players may substitute only during a dead ball. Players must report to the scorekeeper.
  • Game over: At the completion of the game, each manager must sign the score sheet.

VI. Time-Outs

  • Each team is allowed one 45-second time-out per game.

VII. Event Definitions

  • An opposing player must check the ball before it is put into play. The ball must be passed to a teammate to begin play (not dribbled).
  • There is no “Make It Take It.” The ball changes possession after each scored basket.
  • All jump balls become the possession of the defensive team.
  • When in play, the ball must be “taken back” on each change of possession. Both feet must be established behind the two-point arc at the top of the key.

Scoring

  • Baskets made from inside the arc count as one point.
  • Baskets made when the shooter has both feet behind the arc count as two points.

Fouls

  • Teams will call their own fouls.
  • An individual player cannot foul out of the game, but may be ejected for any cause by the court monitor or an IM supervisor.

1. Common fouls (non-shooting)

  • Result in loss of possession for the offending team.

2. Offensive fouls

  • Result in disallowing any converted basket and loss of possession.

3. Shooting fouls (missed basket)

  • Result in retained possession for the shooting team (recheck).

4. Shooting fouls (converted basket)

  • The basket counts and possession changes (no additional penalty). Play continues as if there was no foul, with the defense taking the ball.

VIII. Conduct

The Intramural Sports program promotes positive sportsmanship at all contests and activities. Unsportsmanlike conduct includes actions that are unbecoming to an ethical, fair, and honorable individual. It consists of acts of deceit, disrespect, or vulgarity and includes taunting.

IX. Ejections

Any player ejected from a game will be immediately suspended from participating in all Intramural Sports activities. The ejected player must then make an appointment with the Coordinator of Intramural Sports and Sports Coordinator to determine the length of suspension and any other sanctions.

Actions that can result in ejection

  • Improper language and unsporting conduct
  • Dunking in warm-ups, halftime, timeouts, after the game, or any time that is not in the normal course of play

Actions that result in immediate ejection

  • Two technical fouls
  • Flagrant foul

All other Intramural Sport Policies and Basketball Rules will apply.


Contact: Sport Programs Office, (541) 737-4083, 111 Dixon Recreation Center
Revised: 5/28/2024

Checked: 4/14/2026